Telling the Story: Episodic Games vs. Ongoing Universes

Date & Time

Aug 30th at 3:30 PM until 4:30 PM




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Most people can recognize a good story when they hear one. But how do narrative designers craft engaging stories? Telling a story in one-off games like typical Triple A big budget titles requires different techniques than telling stories in persistent universes like MMORPGs. We'll take a look at the tools narrative designers have, under what circumstances they are most effective, and why certain genres follow certain patterns. Take a peek behind the minds of writers!