Before there were shooters, RPG and RTS games, there were turn-based games. Long before video games were even a possibility, most games were turn-based (game of Go, anyone?). The last decade has seen a steep decline in high-profile turn-based video games on the computer, and they are all but non-existent on consoles. However, the recent highly successful reboot of Firaxis' XCOM: Enemy Unknown has raised the profile of turn-based games among the general gamer population, but in reality many people have been playing them all along. From the wargame crowd and small indie developers, to the serious games developers making use of asymmetrical gameplay in schools and business, turn-based games have been thriving despite being below the radar of most gamers. Until now. Will other AAA developers try to emulate XCOM's success? What about social games and tablets? Our panel brings together TB developers and strategy game veterans to discuss how widespread the use of turn-based games is and has been, what's happening right now, and what we might expect to see in the future.