How many excellent games are rendered unplayable by terrible interface design? As our computers and consoles have become more capable, interface design has sometimes struggled to keep up, making for unsatisfying or opaque experiences. At the same time, games such as Dwarf Fortress present blisteringly complex worlds through nothing more than ASCII, while modern Euro-style board games often bake the rules of the game right into the physical design. Making extensive use of visual examples across every genre of game, on consoles and PCs, join the gang from the popular Three Moves Ahead strategy podcast (Rob Zacny, Troy Goodfellow and Julian Murdoch) as they examine what makes for great UI, who's getting it right, and who should be inducted into the bad-UI hall of fame. Panelists include designers Nels Anderson (Mark of the Ninja, Deathspank), Eric Lee Smith (Battle of the Bulge) and Rob Daviau (Risk:Legacy, Heroscape).