Narrative Design - telling stories without words

Date & Time

Mar 23rd at 8:00 PM until 9:00 PM

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Where do we find the most powerful storytelling in video games? It's not just in Hollywood-style dialogue and cinematics: it's in art direction, level design, game mechanics, music cues, and in the strategies and choices and stories players invent for themselves. Austin Grossman moderates a panel of story and design experts from Harmonix, MIT, Valve, and Arkane to talk about Narrative Design. We'll analyze past and present games, successes and failures, and talk about our own and the audience's greatest play experiences, to better understand how the most meaningful game stories happen - through interactive, emergent moments only games can create.