No, the Monkey Should have a chainsaw: Design Choices in an Indie MOBA

Date & Time

Mar 22nd at 8:30 PM until 9:30 PM

Track

Panel 
Main Schedule 

Location

Rating ( votes)

At PAX Prime the SmashMuck Champions developers had an unprecedented opportunity - we let the audience design a Champion live, and then we put it in the game! Now we're taking our panel to Boston and ready to see what the East Coast can do. Offense? Defense? Support? Laser? Shapeshifting? Awesome Mode? YOU are making the design choices for this wacky indie MOBA while listening in on dev secrets, getting your questions answered and, of course, there is lots of swag.