From Shodan to Big Daddies to Elizabeth: The Evolution of an AI Companion with Irrational Games & IGN

Date & Time

Mar 23rd at 12:00 PM until 1:00 PM


Main Schedule 


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On the cusp of the BioShock Infinite release, Irrational Games teams up with IGN to discuss how they were able to bring the complex AI character Elizabeth to life. Casey Lynch will sit down with Irrational's Ken Levine (creative director), Drew Holmes (writer), John Abercrombie (lead programmer), Amanda Jeffrey (designer), and Heather Gordon (motion capture actress) to discuss Irrational's past AI characters and how the team used what they learned from System Shock 2 and the original BioShock to create Elizabeth. Panel attendees can expect unique insights into Irrational's creative process and discover how Irrational Games is able to create a truly life-like AI. If there's a question you want answered, head over to or Irrational Games' Facebook page and submit your question for the team.