We've all played "bad" games, but what truly makes a game "bad?" Is one's miserable experience not simply subjective opinion? It turns out that the problem is not in defining what makes a game "bad," but in what makes a game a "game." Candyland teaches children colors and counting, but is terrible for a serious tournament. Dungeons & Dragons is great for that heroic fantasy adventure, but not so much for your future cyberpunk transhumanist court drama.