You know the game: instruction manual the size of a Tolstoy novel and you need someone who has played before to talk you through it. This phase is looking at where these games come from. What is the thought process behind creating them, and then how do you implement it so it works? Most importantly, how do you create something that others want to play? Planning Phase: How to you create an complicated board game so it works? Where do they come from? What goes into creating these games and what are the advantages and disadvantages? Action Phase: What is the end user experience? How do you pick up a giant game and just play? What happens to the players when there is a barrier to entry?